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synced 2025-05-06 03:23:43 -05:00
Remove some useless checks.
Some solution length logic was previously moved to handle_message. Some of the code in _valid_solution became nonsensical (not broken, just weird). Cleaned up.
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parent
943b0c2adf
commit
d820ab1f1c
18
plugin.py
18
plugin.py
@ -314,20 +314,18 @@ class WordChain(BaseGame):
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if len(words) != len(self.solution):
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return False
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# Check for incorrect start/end words
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if len(words) == len(self.solution):
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if words[0] != self.solution[0]:
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self.send('%s: %s is not the starting word.' % (nick, words[0]))
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return False
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if words[-1] != self.solution[-1]:
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self.send('%s: %s is not the final word.' % (nick, words[-1]))
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return False
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# Add the start/end words (if not present) to simplify the test logic
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if len(words) == len(self.solution) - 2:
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words = [self.solution[0]] + words + [self.solution[-1]]
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if words[0] != self.solution[0]:
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self.send('%s: %s is not the starting word.' % (nick, words[0]))
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return False
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if words[-1] != self.solution[-1]:
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self.send('%s: %s is not the final word.' % (nick, words[-1]))
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return False
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# Check dictionary
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for word in words:
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if word not in self.words:
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self.send("%s: %s is not a word I know." % (nick, word))
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return False
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# Enforce pairwise relationships
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for i in range(0, len(words)-1):
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if words[i+1] not in self._get_successors(words[i]):
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self.send("%s: %s does not follow from %s." %
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