No substrings should occur in any word of any solution (not just two
successive words). This is really going to narrow down the set of puzzles,
hopefully it doesn't churn or get repetitive.
The two games have a lot in common, so factored out a base class called
WordChain that implements most of the logic. The game-specific behaviors
are implemented in the (now smaller) WordTwist and WordShrink classes.
Optimized to build a map of word relationships first and then derive all game
behavior from that map. This could probably be improved even more, but for
the moment it is working nicely.