### # Copyright (c) 2012, Mike Mueller # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # * Do whatever you want # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. ### import supybot.utils as utils from supybot.commands import * import supybot.plugins as plugins import supybot.ircmsgs as ircmsgs import supybot.ircutils as ircutils import supybot.callbacks as callbacks import supybot.schedule as schedule import supybot.log as log import supybot.world as world import random import re WHITE = '\x0300' GREEN = '\x0303' RED = '\x0305' YELLOW = '\x0307' LYELLOW = '\x0308' LGREEN = '\x0309' LCYAN = '\x0311' LBLUE = '\x0312' LGRAY = '\x0315' def info(message): log.info('Wordgames: ' + message) def error(message): log.error('Wordgames: ' + message) class Wordgames(callbacks.Plugin): "Please see the README file to configure and use this plugin." def __init__(self, irc): self.__parent = super(Wordgames, self) self.__parent.__init__(irc) self.games = {} def die(self): self.__parent.die() def doPrivmsg(self, irc, msg): channel = msg.args[0] game = self.games.get(channel) if game: game.handle_message(msg) def wordshrink(self, irc, msgs, args, channel, difficulty): """[easy|medium|hard|evil] (default: easy) Start a word-shrink game. Make new words by dropping one letter from the previous word and rearranging the remaining letters. """ if difficulty not in ['easy', 'medium', 'hard', 'evil']: irc.reply('Difficulty must be easy, medium, hard, or evil.') else: self._start_game(WordShrink, irc, channel, difficulty) wordshrink = wrap(wordshrink, ['channel', optional('somethingWithoutSpaces', 'easy')]) def wordtwist(self, irc, msgs, args, channel, difficulty): """[easy|medium|hard|evil] (default: easy) Start a word-twist game. Make new words by changing one letter in the previous word. """ if difficulty not in ['easy', 'medium', 'hard', 'evil']: irc.reply('Difficulty must be easy, medium, hard, or evil.') else: self._start_game(WordTwist, irc, channel, difficulty) wordtwist = wrap(wordtwist, ['channel', optional('somethingWithoutSpaces', 'easy')]) def wordquit(self, irc, msgs, args, channel): """(takes no arguments) Stop any currently running word game. """ game = self.games.get(channel) if game and game.is_running(): game.stop() else: irc.reply('No word game currently running.') wordquit = wrap(wordquit, ['channel']) def _get_words(self): return map(str.strip, file(self.registryValue('wordFile')).readlines()) def _start_game(self, Game, irc, channel, length): game = self.games.get(channel) if game and game.is_running(): irc.reply('A word game is already running here.') game.show() else: self.games[channel] = Game(self._get_words(), irc, channel, length) self.games[channel].start() class BaseGame(object): "Base class for the games in this plugin." def __init__(self, words, irc, channel): self.words = words self.irc = irc self.channel = channel self.running = False def gameover(self): "The game is finished." self.running = False def start(self): "Start the current game." self.running = True def stop(self): "Shut down the current game." self.running = False def show(self): "Show the current state of the game." pass def is_running(self): return self.running def announce(self, msg): "Announce a message with the game title prefix." text = '%s%s%s:%s %s' % ( LBLUE, self.__class__.__name__, WHITE, LGRAY, msg) self.send(text) def send(self, msg): "Relay a message to the channel." self.irc.queueMsg(ircmsgs.privmsg(self.channel, msg)) def handle_message(self, msg): "Handle incoming messages on the channel." pass class WordChain(BaseGame): "Base class for word-chain games like WordShrink and WordTwist." class Settings: """ Parameters affecting the behavior of this class: puzzle_lengths: Number of words allowed in the puzzle, including start and end word. List of integers. word_lengths: Word lengths allowed in the puzzle. List of integers or None for the default (3 letters or more). num_solutions: A limit to the number of possible solutions, or None for unlimited. """ def __init__(self, puzzle_lengths, word_lengths=None, num_solutions=None): self.puzzle_lengths = puzzle_lengths self.word_lengths = word_lengths self.num_solutions = num_solutions def __init__(self, words, irc, channel, settings): super(WordChain, self).__init__(words, irc, channel) self.settings = settings self.solution_length = random.choice(settings.puzzle_lengths) self.solution = [] self.solutions = [] self.word_map = {} if settings.word_lengths: self.words = filter(lambda w: len(w) in settings.word_lengths, self.words) else: self.words = filter(lambda w: len(w) >= 3, self.words) self.build_word_map() def start(self): super(WordChain, self).start() happy = False # Build a puzzle while not happy: self.solution = [] while len(self.solution) < self.solution_length: self.solution = [random.choice(self.words)] for i in range(1, self.solution_length): values = self.word_map[self.solution[-1]] if not values: break self.solution.append(random.choice(values)) self.solutions = [] self._find_solutions() # Enforce maximum solutions limit (difficulty parameter) happy = True if self.settings.num_solutions and \ len(self.solutions) not in self.settings.num_solutions: happy = False # Ensure no solution is trivial for solution in self.solutions: if self.is_trivial_solution(solution): happy = False break self.show() # For debugging purposes solution_set = set(map(lambda s: self._join_words(s), self.solutions)) if len(solution_set) != len(self.solutions): info('Oops, only %d of %d solutions are unique.' % (len(solution_set), len(self.solutions))) def show(self): words = [self.solution[0]] for word in self.solution[1:-1]: words.append("-" * len(word)) words.append(self.solution[-1]) self.announce(self._join_words(words)) num = len(self.solutions) self.send("(%s%d%s possible solution%s)" % (WHITE, num, LGRAY, '' if num == 1 else 's')) def stop(self): super(WordChain, self).stop() self.announce(self._join_words(self.solution)) def handle_message(self, msg): words = map(str.strip, msg.args[1].split('>')) for word in words: if not re.match(r"^[a-z]+$", word): return if len(words) == len(self.solution) - 2: words = [self.solution[0]] + words + [self.solution[-1]] if self._valid_solution(msg.nick, words): if self.running: self.announce("%s%s%s got it!" % (WHITE, msg.nick, LGRAY)) self.announce(self._join_words(words)) self.gameover() else: self.send("%s: Your solution is also valid." % msg.nick) # Override in game class def build_word_map(self): "Build a map of word -> [word1, word2] for all valid transitions." pass # Override in game class def is_trivial_solution(self, solution): return False def _get_successors(self, word): "Lookup a word in the map and return list of possible successor words." return self.word_map.get(word, []) def _find_solutions(self, seed=None): "Recursively find and save all solutions for the puzzle." if seed is None: seed = [self.solution[0]] self.solutions = [] self._find_solutions(seed) elif len(seed) == len(self.solution) - 1: if self.solution[-1] in self._get_successors(seed[-1]): self.solutions.append(seed + [self.solution[-1]]) else: words = self._get_successors(seed[-1]) for word in words: if word == self.solution[-1]: self.solutions.append(seed + [word]) else: self._find_solutions(seed + [word]) def _join_words(self, words): sep = "%s > %s" % (LGREEN, YELLOW) text = words[0] + sep text += sep.join(words[1:-1]) text += sep + LGRAY + words[-1] return text def _valid_solution(self, nick, words): # Ignore things that don't look like attempts to answer if len(words) != len(self.solution): return False # Check for incorrect start/end words if len(words) == len(self.solution): if words[0] != self.solution[0]: self.send('%s: %s is not the starting word.' % (nick, words[0])) return False if words[-1] != self.solution[-1]: self.send('%s: %s is not the final word.' % (nick, words[-1])) return False # Add the start/end words (if not present) to simplify the test logic if len(words) == len(self.solution) - 2: words = [self.solution[0]] + words + [self.solution[-1]] for word in words: if word not in self.words: self.send("%s: %s is not a word I know." % (nick, word)) return False for i in range(0, len(words)-1): if words[i+1] not in self._get_successors(words[i]): self.send("%s: %s does not follow from %s." % (nick, words[i+1], words[i])) return False return True class WordShrink(WordChain): def __init__(self, words, irc, channel, difficulty): assert difficulty in ['easy', 'medium', 'hard', 'evil'], "Bad mojo." settings = { 'easy': WordChain.Settings([4], range(3, 10), range(10, 100)), 'medium': WordChain.Settings([5], range(4, 12), range(5, 12)), 'hard': WordChain.Settings([6], range(5, 14), range(2, 5)), 'evil': WordChain.Settings([7], range(6, 16), range(1, 3)), } super(WordShrink, self).__init__( words, irc, channel, settings[difficulty]) def build_word_map(self): "Build a map of word -> [word1, word2] for all valid transitions." keymap = {} for word in self.words: s = "".join(sorted(word)) if s in keymap: keymap[s].append(word) else: keymap[s] = [word] self.word_map = {} for word1 in self.words: s = "".join(sorted(word1)) if s in self.word_map: self.word_map[word1] = self.word_map[s] else: self.word_map[s] = self.word_map[word1] = [] keys = set() for i in range(0, len(s)): keys.add(s[0:i] + s[i+1:]) for key in keys: for word2 in keymap.get(key, []): self.word_map[s].append(word2) def is_trivial_solution(self, solution): "Consider pure substring solutions trivial." for i in range(0, len(solution)-1): for j in range(i+1, len(solution)): if solution[i].find(solution[j]) >= 0: return True return False class WordTwist(WordChain): def __init__(self, words, irc, channel, difficulty): assert difficulty in ['easy', 'medium', 'hard', 'evil'], "Bad mojo." settings = { 'easy': WordChain.Settings([4], [3, 4], range(10, 100)), 'medium': WordChain.Settings([5], [4, 5], range(5, 12)), 'hard': WordChain.Settings([6], [4, 5, 6], range(2, 5)), 'evil': WordChain.Settings([7], [4, 5, 6], range(1, 3)), } super(WordTwist, self).__init__( words, irc, channel, settings[difficulty]) def build_word_map(self): "Build the map of word -> [word1, word2, ...] for all valid pairs." keymap = {} wildcard = '*' for word in self.words: for pos in range(0, len(word)): key = word[0:pos] + wildcard + word[pos+1:] if key not in keymap: keymap[key] = [word] else: keymap[key].append(word) self.word_map = {} for word in self.words: self.word_map[word] = [] for pos in range(0, len(word)): key = word[0:pos] + wildcard + word[pos+1:] self.word_map[word] += filter( lambda w: w != word, keymap.get(key, [])) def is_trivial_solution(self, solution): "If it's possible to get there in fewer hops, this is trivial." return len(solution) < self.solution_length Class = Wordgames # vim:set shiftwidth=4 tabstop=4 expandtab textwidth=79: