from random import choice import os import json from . import test # Settings you change card_folder = 'cards' answer_cards_file_names = ['answer_cards', 'custom_answer_cards'] question_cards_file_name = ['question_cards', 'question_cards1', 'question_cards2', 'custom_question_cards'] blank_format = '__________' # Settings that are used #this is one level hire then it should be base_directory = os.path.dirname(os.path.abspath(__file__)) class Deck(object): def __init__(self): self.answerDb = self.parse_card_file('answer') self.questionDb = self.parse_card_file('question') def parse_card_file(self, card_type): card_type_map = {'answer': answer_cards_file_names, 'question': question_cards_file_name} # Read text file into a list containing only strings of text for the card card_text_list = [] for file_name in card_type_map[card_type]: path = os.path.abspath(os.path.join(base_directory, card_folder, file_name)) if os.path.exists(path): with open(path) as file_handle: file_data = file_handle.readlines() card_text_list.extend(file_data) if len(card_text_list) is 0: raise IOError # Deduplicate the text from the cards card_text_list = list(set(card_text_list)) # Turn the strings of text into a Card object card_object_list = [] for index, card in enumerate(card_text_list): # Prepare card text by removing control chars card = card.rstrip() # Figure out how many answers are required for a question card if card_type == 'question': answers = self.count_answers(card) card_object_list.append(Card(index, card_type, card, answers=answers)) else: card_object_list.append(Card(index, card_type, card)) return card_object_list def count_answers(self, text): blanks = text.count(blank_format) if blanks is 0: return 1 else: return blanks def drawCard(self, typeOfCard): typeMap = {'answer': self.answerDb, 'question': self.questionDb} type = typeMap[typeOfCard] card = choice(type) type.remove(card) return card def __repr__(self): return json.dumps({'questions': len(self.questionDb), 'answers': len(self.answerDb)}) class Card(object): def __init__(self, id, type, text, **kwargs): self.id = id self.type = type self.text = text for key, value in kwargs.items(): setattr(self, key, value) def __str__(self): return self.text class Game(object): def __init__(self, players, round_limit = 5): self.round_limit = round_limit self.deck = Deck() self.players = self.build_player_list(players) self.round = None self.question = None self.score = {} def build_player_list(self, players): player_list = {} for player in players: player_list[player] = PlayerHand(self.deck) return player_list def next_round(self): if self.round is None: self.round = 0 if self.round < self.round_limit: self.round += 1 else: raise IndexError self.question = self.deck.drawCard('question') return {'question': self.question, 'hands': self.players} def end_round(self, winner_name, cards_played): self.score_keeping(winner_name) for player in list(cards_played.keys()): if isinstance(cards_played[player], Card): cards_played[player] = [cards_played[player]] for card in cards_played[player]: self.players[player].card_list.remove(card) self.players[player].deal_hand(self.deck) def score_keeping(self, player_name): if player_name not in self.players: raise NameError if player_name in self.score: self.score[player_name] += 1 else: self.score[player_name] = 1 def cardSubmit(self): for player in self.players: cardInput = None cardRange = list(range(5)) while cardInput not in cardRange: try: cardInput = int(input('%s Pick a Card: ' % player)) - 1 except ValueError: pass class Round(object): def __init__(self, deck, players): self.question = deck.drawCard('question') self.players = players class PlayerHand(object): def __init__(self, deck): self.card_list = [] self.deal_hand(deck) def deal_hand(self, deck): while len(self.card_list) < 5: card = deck.drawCard('answer') self.card_list.append(card) def text_list(self): card_text = [] for index, card in enumerate(self.card_list): card_text.append ( card.text) return card_text def showHand(self): print('%s' % self.text_list()) if __name__=="__main__": game = Game(['Bear','Swim', 'Jazz']) print("\nGame started with the following players: %s \n" % list(game.players.keys())) round = game.next_round() print("The first question is: %s \n" % game.question.text) print("Swim's hand the easy way:") game.players['Swim'].showHand() print("\nJazz's hand in a weird way") round['hands']['Jazz'].showHand() print("\nBear's hand the hard way:") for index, card in enumerate(game.players['Bear'].card_list): print('%s: %s' % (index + 1, card.text)) print("\nEnd the round by picking a random cards amd winner: %s" % str(test.build_end_round_data(game)))