2020-07-18 10:08:07 +00:00

1307 lines
49 KiB
Python

###
# Copyright (c) SpiderDave
# Copyright (c) 2020, oddluck <oddluck@riseup.net>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions, and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions, and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the author of this software nor the name of
# contributors to this software may be used to endorse or promote products
# derived from this software without specific prior written consent.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
###
import re
import random
import supybot.conf as conf
import supybot.utils as utils
from supybot.commands import *
import supybot.ircmsgs as ircmsgs
import supybot.ircutils as ircutils
import supybot.callbacks as callbacks
import time
import os, errno
import pickle
try:
from supybot.i18n import PluginInternationalization
_ = PluginInternationalization("UNO")
except ImportError:
# Placeholder that allows to run the plugin on a bot
# without the i18n module
_ = lambda x: x
class UNO(callbacks.Plugin):
"""
UNO!
"""
threaded = True
game = [{}, {}, {}, {}, {}]
channeloptions = {}
channeloptions["allow_game"] = False
channeloptions["debug"] = False
channeloptions["use_queue"] = True
channeloptions["nplayers"] = 10
channeloptions["maxbots"] = 9
channeloptions["use_colors"] = True
channeloptions["use_notice"] = True
lastgame = time.time()
def make_sure_path_exists(path):
try:
os.makedirs(path)
except OSError as exception:
if exception.errno != errno.EEXIST:
raise
make_sure_path_exists(r"%s%suno" % (conf.supybot.directories.data(), os.sep))
dataPath = r"%s%suno%s" % (conf.supybot.directories.data(), os.sep, os.sep)
prefixChar = conf.supybot.reply.whenAddressedBy.chars()[0]
def start(self, irc, msg, args, text):
"""
Start a new game of UNO. For the rules of the game, use the "uno rules" command.
"""
try:
self._read_options(irc)
except:
pass
if self.channeloptions["allow_game"] == False:
irc.reply("Error: allow_game=False")
return
def get(group):
v = group.getSpecific(channel=msg.args[0])
return v()
try:
prefixChar = get(conf.supybot.reply.whenAddressedBy.chars)[0]
except:
prefixChar = ""
# may want to add a game variant later
if text:
gametype = text.lower().strip()
if gametype.replace(" ", "") == "globalthermalnuclearwar":
irc.reply("Curious game. The only winning move is not to play.")
return
if gametype not in ["uno"]:
irc.reply("Error: Invald game type %s." % gametype)
return
else:
gametype = "uno"
nick = msg.nick
table = self._gettablefromnick(nick)
if table != None:
gametype = self.game[table].get("type").capitalize()
irc.reply("Error: You are already in a game of %s." % gametype)
return
table = self._getopentable()
if table == None:
irc.reply("Sorry, all the game tables are in use at the moment.")
return
self._cleanup(table)
self.game[table]["channel"] = msg.args[0]
self.game[table]["type"] = gametype
if gametype == "uno":
self.game[table]["players"][nick] = {}
# self.game[table]['nplayers']=int(self.channeloptions[gametype+'_nplayers'])
self.game[table]["nplayers"] = int(self.channeloptions["nplayers"])
irc.reply(
"%s has started a new game of %s at table %s. For the rules of the"
' game, type "%suno rules". To accept this challenge, join with "%suno'
' join". To add a cpu player, type "%suno join cpu".'
% (
nick,
gametype.capitalize(),
table + 1,
prefixChar,
prefixChar,
prefixChar,
),
prefixNick=False,
)
self.game[table]["phase"] = "join"
start = wrap(start, ["public", optional("something")])
def begin(self, irc, msg, args):
"""
Begin the UNO game.
"""
self._uno_begin(irc, msg.nick)
begin = wrap(begin)
def _uno_begin(self, irc, nick):
table = self._gettablefromnick(nick)
if table == None:
irc.reply("Error: You are not playing a game at any of the tables.")
return
if self.game[table]["type"] != "uno":
irc.reply("Error: Not an UNO game.")
return
if self.game[table]["phase"] != "join":
irc.reply("Error: You can't use this command right now.")
return
nplayers = list(self.game[table]["players"].keys())
if len(nplayers) < 2:
irc.reply("Error: You need at least two players for UNO.")
return
# start things for real
for n in list(self.game[table]["players"].keys()):
self.game[table]["players"][n]["hand"] = []
# each player draws 7 initial cards
for i in range(0, 7):
card = self.game[table]["deck"].pop(
random.randint(0, len(self.game[table]["deck"]) - 1)
)
self.game[table]["players"][n]["hand"].append(card)
self.game[table]["phase"] = "running"
irc.reply(
"Game started! Check your notices and follow the instructions.",
prefixNick=False,
to=self.game[table]["channel"],
)
for n in list(self.game[table]["players"].keys()):
self._uno_tell_status(irc, n)
self._uno_do_cpu(irc, table)
def _uno_do_cpu(self, irc, table):
while 1:
if self.game[table].get("phase") != "running":
return
if self.game[table].get("type") != "uno":
return
turnplayer = list(self.game[table]["players"].keys())[
self.game[table]["turn"]
]
if self.game[table]["players"][turnplayer].get("cpu"):
self._uno_cpu_play(irc, table)
else:
return
def _uno_tell_status(self, irc, nick):
table = self._gettablefromnick(nick)
if table == None:
irc.reply("Error: You are not playing UNO at any of the tables.")
return
channel = self.game[table]["channel"]
def get(group):
v = group.getSpecific(channel=channel)
return v()
try:
prefixChar = get(conf.supybot.reply.whenAddressedBy.chars)[0]
except:
prefixChar = ""
opponents = [p for p in list(self.game[table]["players"].keys()) if p != nick]
opponent = opponents[0]
opponent_cards = [
"%s has %s cards" % (n, len(self.game[table]["players"][n]["hand"]))
for n in list(self.game[table]["players"].keys())
if n != nick
]
opponent_cards = ", ".join(opponent_cards)
topcard = self.game[table]["discard"][-1]
if "Wild" in topcard:
topcard = "%s (%s)" % (topcard, self.game[table].get("wildcolor"))
yourhand = self.game[table]["players"][nick]["hand"]
ncards = len(self.game[table]["players"][nick]["hand"])
opponent_ncards = len(self.game[table]["players"][opponent]["hand"])
turnplayer = list(self.game[table]["players"].keys())[self.game[table]["turn"]]
if turnplayer == nick:
if self.game[table]["players"][turnplayer].get("cpu"):
# We'll skip notice in the channel since the cpu player will
# take their turn quickly, and no need to announce it.
pass
else:
if self.channeloptions["use_colors"] == True:
if "Red" in topcard:
topcardcolor = ircutils.mircColor(topcard, "red", "black")
elif "Blue" in topcard:
topcardcolor = ircutils.mircColor(
topcard, "light blue", "black"
)
elif "Green" in topcard:
topcardcolor = ircutils.mircColor(
topcard, "light green", "black"
)
else:
topcardcolor = ircutils.mircColor(topcard, "yellow", "black")
txt = "It is %s's turn. The top card is %s." % (nick, topcardcolor)
txt = txt.replace("s's", "s'")
irc.reply(txt, to=channel)
turnplayer = "your"
yourhandcolor = []
for i in range(len(yourhand)):
if "Red" in yourhand[i]:
yourhandcolor.append(
ircutils.mircColor(yourhand[i], "red", "black")
)
elif "Green" in yourhand[i]:
yourhandcolor.append(
ircutils.mircColor(yourhand[i], "light green", "black")
)
elif "Blue" in yourhand[i]:
yourhandcolor.append(
ircutils.mircColor(yourhand[i], "light blue", "black")
)
elif "Yellow" in yourhand[i]:
yourhandcolor.append(
ircutils.mircColor(yourhand[i], "yellow", "black")
)
else:
yourhandcolor.append(
ircutils.mircColor(yourhand[i], None, "black")
)
yourhandcolor = utils.str.commaAndify(yourhandcolor)
txt = (
"It is your turn. The top card is %s. You have %s cards (%s)."
' %s. To play a card, use the "%suno play" command.'
% (
topcardcolor,
ncards,
yourhandcolor,
opponent_cards,
prefixChar,
)
)
if self.channeloptions["use_notice"] == True:
self.reply(irc, txt, to=nick, notice=True, private=True)
else:
self.reply(irc, txt, to=nick, notice=False, private=True)
else:
yourhand = utils.str.commaAndify(yourhand)
txt = "It is %s's turn. The top card is %s." % (nick, topcard)
txt = txt.replace("s's", "s'")
irc.reply(txt, to=channel)
turnplayer = "your"
txt = (
"It is your turn. The top card is %s. You have %s cards (%s)."
' %s. To play a card, use the "%suno play" command.'
% (topcard, ncards, yourhand, opponent_cards, prefixChar)
)
if self.channeloptions["use_notice"] == True:
self.reply(irc, txt, to=nick, notice=True, private=True)
else:
self.reply(irc, txt, to=nick, notice=False, private=True)
else:
pass
def _uno_is_valid_play(self, table, card, discard, wildcolor):
if card == "Wild":
# Wild is always a valid play for now
return True
if card == "Wild Draw 4":
turnplayer = list(self.game[table]["players"].keys())[
self.game[table]["turn"]
]
if "Wild" not in discard:
discardcolor = discard.split(" ", 1)[0]
else:
discardcolor = wildcolor
for c in self.game[table]["players"][turnplayer]["hand"]:
if discardcolor in c:
return False
return True
unocolors = ["Blue", "Green", "Red", "Yellow"]
for color in unocolors:
if color in card:
if "Wild" in discard:
# Wild or Wild Draw 4
if color == self.game[table].get("wildcolor"):
return True
else:
return False
if color in discard:
# Color matches
return True
if card.split(" ", 1)[1] == discard.split(" ", 1)[1]:
# Number or word matches
return True
return False
def _uno_draw_card(self, table, player):
if len(self.game[table]["deck"]) > 1:
card = self.game[table]["deck"].pop(
random.randint(0, len(self.game[table]["deck"]) - 1)
)
self.game[table]["players"][player]["hand"].append(card)
else:
card = self.game[table]["deck"].pop(0)
self.game[table]["players"][player]["hand"].append(card)
if len(self.game[table]["deck"]) == 0:
self.game[table]["deck"] = self.game[table]["discard"]
self.game[table]["discard"] = []
random.shuffle(self.game[table]["deck"])
topcard = self.game[table]["deck"].pop(
random.randint(0, len(self.game[table]["deck"]) - 1)
)
self.game[table]["discard"].append(topcard)
return card
def tellstatus(self, irc, msg, args):
"""
Tell current UNO status
"""
self._uno_tell_status(irc, msg.nick)
tellstatus = wrap(tellstatus)
def rules(self, irc, msg, args, text):
"""
Display rules for uno. Start a game of uno with the "uno start" command.
"""
if text:
gametype = text.lower().strip()
else:
gametype = "uno"
if gametype == "uno":
irc.reply("Rules for UNO: http://www.wonkavator.com/uno/unorules.html")
else:
irc.reply("Unknown game type.")
rules = wrap(rules, [additional("text")])
def join(self, irc, msg, args, table, fakenick):
"""[<table>]
Join a game of UNO previously started with the "uno start" command.
Specify <table> if there is more than one game to join in that channel.
"""
try:
self._read_options(irc)
except:
pass
if self.channeloptions["allow_game"] == False:
irc.reply("Error: allow_game=False")
return
def get(group):
v = group.getSpecific(channel=msg.args[0])
return v()
try:
prefixChar = get(conf.supybot.reply.whenAddressedBy.chars)[0]
except:
prefixChar = ""
nick = msg.nick
if table != None:
table -= 1 # make tables zero based
tables = self._getcurrenttables()
if not tables:
# no games running
irc.reply("Error: There are no games to join.")
return
if table != None and table not in tables:
# given table doesn't have a game going
if table not in list(range(len(self.game))):
irc.reply("Error: That table doesn't exist")
return
irc.reply("Error: There is no game at that table")
return
tables = [t for t in tables if self.game[t]["channel"] == msg.args[0]]
if table != None:
if table not in tables:
irc.reply("Error: That table is in another channel.")
return
tables = [table] # success!
if len(tables) == 0:
irc.reply("Error: There are no games to join in this channel.")
return
elif len(tables) == 1:
table = tables[0]
else:
messagetxt = (
"Please specify which table you'd like to play at (uno join <table>)."
" Current tables are: "
)
for t in tables:
messagetxt += "Table %s (%s), " % (
t + 1,
" ".join(list(self.game[t]["players"].keys())),
)
messagetxt = messagetxt.rsplit(", ", 1)[0] + "."
irc.reply(messagetxt)
return
isfake = False
iscpu = False
if ((self.channeloptions["debug"]) and fakenick) or (
fakenick and fakenick.lower() == "cpu"
):
nick = fakenick
isfake = True
if fakenick.lower() == "cpu":
iscpu = True
if self.game[table]["phase"] == "join":
if nick in list(self.game[table]["players"].keys()):
irc.reply("Error: you have already joined.")
return
if self.game[table]["type"] == "uno":
self._init_uno(table)
if iscpu == True:
nick = self._uno_make_cpu(table)
else:
self.game[table]["players"][nick] = {}
if isfake == True:
self.game[table]["players"][nick]["fake"] = True
if (
len(list(self.game[table]["players"].keys()))
< self.game[table]["nplayers"]
):
irc.reply(
"%s has joined the %s game at table %s. Use %suno begin to"
" begin the game."
% (nick, self.game[table]["type"], table + 1, prefixChar),
prefixNick=False,
to=self.game[table]["channel"],
)
return
for n in list(self.game[table]["players"].keys()):
self.game[table]["players"][n]["hand"] = []
# each player draws 7 initial cards
for i in range(0, 7):
card = self.game[table]["deck"].pop(
random.randint(0, len(self.game[table]["deck"]) - 1)
)
self.game[table]["players"][n]["hand"].append(card)
irc.reply(
"Game started! Check your notices and follow the instructions.",
prefixNick=False,
to=self.game[table]["channel"],
)
for n in list(self.game[table]["players"].keys()):
self._uno_tell_status(irc, n)
self.game[table]["phase"] = "running"
else:
if self.game[table]["phase"] == "running":
irc.reply("Error: Game already running.")
return
elif self.game[table]["phase"] == "":
irc.reply(
'Error: You need to create a game with the "uno start" command'
" first."
)
return
else:
# don't know when this would happen, but whatever
irc.reply("Error: not join phase.")
return
join = wrap(join, ["public", optional("int"), optional("something")])
def leave(self, irc, msg, args, fakenick):
"""
Leave a game of UNO.
"""
try:
self._read_options(irc)
except:
pass
if self.channeloptions["allow_game"] == False:
irc.reply("Error: allow_game=False")
return
nick = msg.nick
if self.channeloptions["debug"] and fakenick:
nick = fakenick
table = self._gettablefromnick(nick)
if table == None:
irc.reply("Error: You are not playing a game at any of the tables.")
return
if self.game[table].get("type") == "uno":
self._leavegame(irc, msg, nick)
self._uno_do_cpu(irc, table) # only works if game type is uno
return
leave = wrap(leave, ["public", optional("something")])
def _leavegame(self, irc, msg, nick):
"""
Leave a game of UNO.
"""
try:
self._read_options(irc)
except:
pass
if self.channeloptions["allow_game"] == False:
irc.reply("Error: allow_game=False")
return
table = self._gettablefromnick(nick)
if table == None:
return
channel = self.game[table]["channel"]
# leaving a game when you're the only player
if len(self.game[table]["players"]) == 1:
irc.reply("There are no more players; The game is over.", to=channel)
self.game[table]["phase"] = "gameover"
self._cleanup(table)
return
# check if it's only bot players left
Human = False
for n in list(self.game[table]["players"].keys()):
if not self.game[table]["players"][n].get("cpu"):
if n != nick:
Human = True
if not Human:
irc.reply("There are no more human players; the game is over.", to=channel)
self.game[table]["phase"] = "gameover"
self._cleanup(table)
return
# ---- replace with cpu ----
oldnick = nick
nick = self._uno_make_cpu(table)
del self.game[table]["players"][
nick
] # remove new cpu player (we just want the nick)
self.game[table]["players"][nick] = self.game[table]["players"][oldnick]
del self.game[table]["players"][oldnick]
self.game[table]["players"][nick]["fake"] = True
self.game[table]["players"][nick]["cpu"] = True
irc.reply(
"%s has been replaced by %s." % (oldnick, nick),
prefixNick=False,
to=self.game[table]["channel"],
)
return
def _init_uno(self, table):
self.game[table]["deck"] = []
self.game[table]["discard"] = []
self.game[table]["wildcolor"] = "Red"
self.game[table]["turn"] = 0
self.game[table]["direction"] = 1
unocolors = ["Blue", "Green", "Red", "Yellow"]
for unocolor in unocolors:
for i in range(10):
self.game[table]["deck"].append("%s %s" % (unocolor, i))
for i in range(1, 10):
self.game[table]["deck"].append("%s %s" % (unocolor, i))
for i in range(0, 2):
self.game[table]["deck"].append("%s Draw Two" % unocolor)
self.game[table]["deck"].append("%s Reverse" % unocolor)
self.game[table]["deck"].append("%s Skip" % unocolor)
for i in range(0, 4):
self.game[table]["deck"].append("Wild")
self.game[table]["deck"].append("Wild Draw 4")
self.unodeck = [card for card in self.game[table]["deck"]]
random.shuffle(self.game[table]["deck"])
card = self.game[table]["deck"].pop(
random.randint(0, len(self.game[table]["deck"]) - 1)
)
self.game[table]["discard"].append(card)
def _uno_make_cpu(self, table):
nicklist = [
"Snarl",
"Slag",
"Sludge",
"Swoop",
"Grimlock",
"Data",
"Lore",
"B-4",
"Marvin",
"Deep Thought",
"Gort",
"C-3PO",
"R2-D2",
"Daryl",
"Bishop",
"Johnny 5",
"Bender",
"Flexo",
"Dorothy",
"Robot B-9",
"K-9",
"Vicki",
"Buffybot",
"Lyla",
"Robo",
"Cyrax",
"Sektor",
]
nicklist = [
n for n in nicklist if n not in list(self.game[table]["players"].keys())
]
nick = random.choice(nicklist)
# assumes nick isn't taken atm
self.game[table]["players"][nick] = {}
self.game[table]["players"][nick]["fake"] = True
self.game[table]["players"][nick]["cpu"] = True
return nick
def _uno_cpu_play(self, irc, table):
channel = self.game[table]["channel"]
Human = False
for n in list(self.game[table]["players"].keys()):
if not self.game[table]["players"][n].get("cpu"):
Human = True
if not Human:
irc.reply("There are no more human players; the game is over.", to=channel)
self.game[table]["phase"] = "gameover"
self._cleanup(table)
return
nick = list(self.game[table]["players"].keys())[self.game[table]["turn"]]
discard = self.game[table]["discard"][-1]
wildcolor = self.game[table].get("wildcolor")
novalid = True
for c in self.game[table]["players"][nick]["hand"]:
if self._uno_is_valid_play(table, c, discard, wildcolor) == True:
novalid = False
if novalid == True:
# draw a card
card = self._uno_draw_card(table, nick)
self.game[table]["players"][nick]["hasdrawn"] = True
if self._uno_is_valid_play(table, card, discard, wildcolor) == True:
# always play the card if possible
ncards = len(self.game[table]["players"][nick]["hand"])
irc.reply(
"%s draws a card, and plays it; It's a %s (%s cards left in hand)."
% (nick, card, ncards),
to=channel,
)
self.game[table]["players"][nick]["hand"].remove(card)
self.game[table]["discard"].append(card)
else:
# Can't play a card, end turn
ncards = len(self.game[table]["players"][nick]["hand"])
irc.reply(
"%s draws a card (%s cards in hand)." % (nick, ncards),
to=self.game[table]["channel"],
)
card = ""
else:
# pick a random card
playablecards = [
c
for c in self.game[table]["players"][nick]["hand"]
if self._uno_is_valid_play(table, c, discard, wildcolor) == True
or "Wild" in c
]
card = random.choice(playablecards)
if card == "Wild" or card == "Wild Draw 4":
# Just do dumb blind color choice
unocolors = ["Blue", "Green", "Red", "Yellow"]
self.game[table]["wildcolor"] = random.choice(unocolors)
self.game[table]["players"][nick]["hand"].remove(card)
self.game[table]["discard"].append(card)
ncards = len(self.game[table]["players"][nick]["hand"])
if "Wild" in card:
card = "%s (%s)" % (card, self.game[table]["wildcolor"])
if self.channeloptions["use_colors"] == True:
if "Red" in card:
cardcolor = ircutils.mircColor(card, "red", "black")
elif "Blue" in card:
cardcolor = ircutils.mircColor(card, "light blue", "black")
elif "Green" in card:
cardcolor = ircutils.mircColor(card, "light green", "black")
else:
cardcolor = ircutils.mircColor(card, "yellow", "black")
irc.reply(
"%s played %s (%s cards left in hand)." % (nick, cardcolor, ncards),
to=channel,
)
else:
irc.reply(
"%s played %s (%s cards left in hand)." % (nick, card, ncards),
to=channel,
)
ncards = len(self.game[table]["players"][nick]["hand"])
if ncards == 0:
irc.reply(
"The game is over. " + ircutils.bold("%s wins!" % nick), to=channel
)
self.game[table]["phase"] = "gameover"
self._cleanup(table)
return
if "Reverse" in card:
self.game[table]["direction"] *= -1
nplayers = len(list(self.game[table]["players"].keys()))
turn = self.game[table]["turn"] + 1 * self.game[table]["direction"]
if turn > nplayers - 1:
turn = 0
if turn < 0:
turn = nplayers - 1
self.game[table]["turn"] = turn
if "Draw Two" in card or "Draw 4" in card:
ndrawcards = 2
if "Draw 4" in card:
ndrawcards = 4
drawplayer = list(self.game[table]["players"].keys())[
self.game[table]["turn"]
]
for n in range(ndrawcards):
c = self.game[table]["deck"].pop(
random.randint(0, len(self.game[table]["deck"]) - 1)
)
self.game[table]["players"][drawplayer]["hand"].append(c)
ncards = len(self.game[table]["players"][drawplayer]["hand"])
irc.reply(
"%s draws %s cards (%s cards in hand)."
% (drawplayer, ndrawcards, ncards),
to=channel,
)
# Skip turn
if (
"Skip" in card
or "Draw Two" in card
or "Draw 4" in card
or ("Reverse" in card and nplayers == 2)
):
turn = self.game[table]["turn"] + 1 * self.game[table]["direction"]
if turn > nplayers - 1:
turn = 0
if turn < 0:
turn = nplayers - 1
self.game[table]["turn"] = turn
for n in list(self.game[table]["players"].keys()):
self._uno_tell_status(irc, n)
return
def play(self, irc, msg, args, text):
"""<card>
Play a <card> for the UNO game. Examples: "uno play red 0", "uno play wild blue", "uno play draw", "uno play done"
"""
nick = msg.nick
def get(group):
v = group.getSpecific(channel=msg.args[0])
return v()
try:
prefixChar = get(conf.supybot.reply.whenAddressedBy.chars)[0]
except:
prefixChar = ""
table = self._gettablefromnick(nick)
if table == None:
irc.reply("Error: You are not playing a game at any of the tables.")
return
channel = self.game[table]["channel"]
if (
self.channeloptions["debug"]
and text.rsplit(" ", 1)[-1] in self.game[table]["players"]
):
fakenick = [
p
for p in self.game[table]["players"]
if p.lower() == text.rsplit(" ", 1)[-1].lower()
]
if len(fakenick) == 0:
fakenick = None
else:
fakenick = fakenick[0]
nick = fakenick
text = text.rsplit(" ", 1)[:-1][0]
if self.game[table]["phase"] == "running":
nplayers = len(list(self.game[table]["players"].keys()))
if nick not in self.game[table]["players"]:
irc.reply("Error: You're not playing this game.")
return
opponent = [p for p in self.game[table]["players"] if p != nick][0]
turnplayer = list(self.game[table]["players"].keys())[
self.game[table]["turn"]
]
if nick != turnplayer:
# Note: it will prefix nick in notice -- need to fix that
irc.reply("%s: It is %s's turn." % (nick, turnplayer), prefixNick=False)
return
text = text.strip()
discard = self.game[table]["discard"][-1]
wildcolor = self.game[table].get("wildcolor")
novalid = True
for c in self.game[table]["players"][nick]["hand"]:
if self._uno_is_valid_play(table, c, discard, wildcolor) == True:
novalid = False
if text.lower() == "draw":
if self.game[table]["players"][nick].get("hasdrawn") == True:
irc.reply("You have already drawn a card.")
return
if novalid == False:
irc.reply("You can't draw because you have a card you can play")
return
else:
# Draw a card
c = self.game[table]["deck"].pop(
random.randint(0, len(self.game[table]["deck"]) - 1)
)
self.game[table]["players"][nick]["hand"].append(c)
if self._uno_is_valid_play(table, c, discard, wildcolor) == True:
self.reply(
irc,
"You draw a %s from the draw pile. You can choose not to"
' play this card using "%suno play done"'
% (c, prefixChar),
to=nick,
notice=True,
private=True,
)
self.game[table]["players"][nick]["hasdrawn"] = True
return
# card=c
else:
# Can't play a card, end turn
ncards = len(self.game[table]["players"][nick]["hand"])
self.reply(
irc,
"You draw a %s from the draw pile. You have no cards to"
" play, and your turn is over."
% c,
to=nick,
notice=True,
private=True,
)
irc.reply(
"%s draws a card (%s cards in hand)." % (nick, ncards),
to=self.game[table]["channel"],
)
turn = (
self.game[table]["turn"] + 1 * self.game[table]["direction"]
)
if turn > nplayers - 1:
turn = 0
if turn < 0:
turn = nplayers - 1
self.game[table]["turn"] = turn
for n in list(self.game[table]["players"].keys()):
self._uno_tell_status(irc, n)
self._uno_do_cpu(irc, table)
return
if text.lower() == "done":
if self.game[table]["players"][nick].get("hasdrawn") != True:
self.reply(
irc,
"You can't finish your turn without playing or drawing a card.",
to=nick,
notice=True,
private=True,
)
return
ncards = len(self.game[table]["players"][nick]["hand"])
irc.reply(
"%s draws a card (%s cards in hand)." % (nick, ncards),
to=self.game[table]["channel"],
)
self.game[table]["players"][nick]["hasdrawn"] = False
turn = self.game[table]["turn"] + 1 * self.game[table]["direction"]
if turn > nplayers - 1:
turn = 0
if turn < 0:
turn = nplayers - 1
self.game[table]["turn"] = turn
for nn in list(self.game[table]["players"].keys()):
self._uno_tell_status(irc, nn)
self._uno_do_cpu(irc, table)
return
card = text
card = [card for card in self.unodeck if card.lower() == text.lower()]
validwild = [
"Wild Blue",
"Wild Green",
"Wild Red",
"Wild Yellow",
"Wild Draw 4 Blue",
"Wild Draw 4 Green",
"Wild Draw 4 Red",
"Wild Draw 4 Yellow",
]
if len(card) == 0:
card = [c for c in validwild if c.lower() == text.lower()]
if len(card) != 0:
card = card[0].rsplit(" ", 1)
newcolor = card[1]
card = [card[0]]
else:
if card[0] == "Wild" or card[0] == "Wild Draw 4":
irc.reply("You must specify a color when playing a Wild card.")
return
if len(card) == 0:
irc.reply("That is not a valid card.")
return
else:
card = card[0]
hand = self.game[table]["players"][nick]["hand"]
if card not in hand:
irc.reply("That card is not in your hand.")
return
# check for illegal move
if self._uno_is_valid_play(table, card, discard, wildcolor) == False:
irc.reply("You can't play that card.")
return
# play the card
self.game[table]["players"][nick]["hand"].remove(card)
self.game[table]["discard"].append(card)
ncards = len(self.game[table]["players"][nick]["hand"])
if "Wild" in card:
self.game[table]["wildcolor"] = newcolor
card = "%s (%s)" % (card, self.game[table]["wildcolor"])
if self.channeloptions["use_colors"] == True:
if "Red" in card:
cardcolor = ircutils.mircColor(card, "red", "black")
elif "Blue" in card:
cardcolor = ircutils.mircColor(card, "light blue", "black")
elif "Green" in card:
cardcolor = ircutils.mircColor(card, "light green", "black")
else:
cardcolor = ircutils.mircColor(card, "yellow", "black")
if self.game[table]["players"][nick].get("hasdrawn") == True:
irc.reply(
"%s draws a card, and plays it; It's a %s (%s cards left in"
" hand)."
% (nick, cardcolor, ncards),
to=channel,
)
self.game[table]["players"][nick]["hasdrawn"] = False
else:
irc.reply(
"%s played %s (%s cards left in hand)."
% (nick, cardcolor, ncards),
to=channel,
)
else:
if self.game[table]["players"][nick].get("hasdrawn") == True:
irc.reply(
"%s draws a card, and plays it; It's a %s (%s cards left in"
" hand)."
% (nick, card, ncards),
to=channel,
)
self.game[table]["players"][nick]["hasdrawn"] = False
else:
irc.reply(
"%s played %s (%s cards left in hand)." % (nick, card, ncards),
to=channel,
)
ncards = len(self.game[table]["players"][nick]["hand"])
if ncards == 0:
irc.reply(
"The game is over. " + ircutils.bold("%s wins!" % nick), to=channel
)
self.game[table]["phase"] = "gameover"
self._cleanup(table)
return
if "Reverse" in card:
self.game[table]["direction"] *= -1
turn = self.game[table]["turn"] + 1 * self.game[table]["direction"]
if turn > nplayers - 1:
turn = 0
if turn < 0:
turn = nplayers - 1
self.game[table]["turn"] = turn
if "Draw Two" in card or "Draw 4" in card:
ndrawcards = 2
if "Draw 4" in card:
ndrawcards = 4
drawplayer = list(self.game[table]["players"].keys())[
self.game[table]["turn"]
]
for n in range(ndrawcards):
c = self.game[table]["deck"].pop(
random.randint(0, len(self.game[table]["deck"]) - 1)
)
self.game[table]["players"][drawplayer]["hand"].append(c)
ncards = len(self.game[table]["players"][drawplayer]["hand"])
irc.reply(
"%s draws %s cards (%s cards in hand)."
% (drawplayer, ndrawcards, ncards),
to=channel,
)
# Skip turn
if (
"Skip" in card
or "Draw Two" in card
or "Draw 4" in card
or ("Reverse" in card and nplayers == 2)
):
turn = self.game[table]["turn"] + 1 * self.game[table]["direction"]
if turn > nplayers - 1:
turn = 0
if turn < 0:
turn = nplayers - 1
self.game[table]["turn"] = turn
for n in list(self.game[table]["players"].keys()):
self._uno_tell_status(irc, n)
self._uno_do_cpu(irc, table)
else:
irc.reply("Error: game not running")
play = wrap(play, ["text"])
def setoption(self, irc, msg, args, channel, text, value):
"""<option> <value>
Changes an option for UNO game. You can view the
options for the current channel with the "uno showoptions" command.
"""
try:
self._read_options(irc)
except:
pass
if value.lower() == "true":
value = True
elif value.lower() == "false":
value = False
elif value.lower() == "unset":
if text in self.channeloptions:
irc.reply("Set %s %s-->(unset)" % (text, self.channeloptions[text]))
del self.channeloptions[text]
try:
self._write_options(irc)
except:
irc.reply("Failed to write options to file. :(")
else:
irc.reply("%s was already unset." % text)
return
if text in self.channeloptions:
irc.reply("Set %s %s-->%s" % (text, self.channeloptions[text], value))
self.channeloptions[text] = value
else:
irc.reply("Set %s (unset)-->%s" % (text, value))
self.channeloptions[text] = value
try:
self._write_options(irc)
except:
irc.reply("Failed to write options to file. :(")
setoption = wrap(
setoption, [("checkChannelCapability", "op"), "something", "something"]
)
def showoptions(self, irc, msg, args):
"""
Shows options for UNO game for the current channel.
"""
try:
self._read_options(irc)
except:
pass
txt = ", ".join(
[
"=".join([str(i) for i in item])
for item in list(self.channeloptions.items())
]
)
irc.reply(txt)
showoptions = wrap(showoptions)
def _cleanup(self, table):
self.game[table] = {}
self.game[table]["players"] = {}
self.game[table]["phase"] = ""
def _getopentable(self):
openslot = [i for i in range(len(self.game)) if not self.game[i].get("phase")]
if len(openslot) == 0:
return None
else:
return openslot[0]
def _getcurrenttables(self):
slot = [i for i in range(len(self.game)) if self.game[i].get("phase")]
return slot
def _gettablefromnick(self, n):
tables = self._getcurrenttables()
if not tables:
return None
for table in tables:
if n.lower() in [
x.lower() for x in list(self.game[table]["players"].keys())
]:
return table
return None
def _read_options(self, irc):
network = irc.network.replace(" ", "_")
channel = irc.msg.args[0]
# irc.reply('test: %s.%s.options' % (irc.network, irc.msg.args[0] ))
f = "%s%s.%s.options" % (self.dataPath, network, channel)
if os.path.isfile(f):
inputfile = open(f, "rb")
self.channeloptions = pickle.load(inputfile)
inputfile.close()
else:
# Use defaults
channeloptions = {}
channeloptions["allow_game"] = False
channeloptions["debug"] = False
channeloptions["use_queue"] = True
channeloptions["nplayers"] = 10
channeloptions["maxbots"] = 9
channeloptions["use_colors"] = True
channeloptions["use_notice"] = True
return
def _write_options(self, irc):
network = irc.network.replace(" ", "_")
channel = irc.msg.args[0]
outputfile = open("%s%s.%s.options" % (self.dataPath, network, channel), "wb")
pickle.dump(self.channeloptions, outputfile)
outputfile.close()
def doNick(self, irc, msg):
oldNick = msg.nick
newNick = msg.args[0]
table = self._gettablefromnick(oldNick)
if table == None:
return
self.game[table]["players"][newNick] = self.game[table]["players"][oldNick]
del self.game[table]["players"][oldNick]
def doQuit(self, irc, msg):
nick = msg.nick
table = self._gettablefromnick(nick)
if table == None:
return
self._leavegame(irc, msg, nick)
self._uno_do_cpu(irc, table) # only works if game type is uno
def doPart(self, irc, msg):
# self.log.info('doPart debug: msg.args[0]=%s, msg.args[1]=%s, msg.command=%s, msg.nick=%s' % (msg.args[0], msg.args[1], msg.command, msg.nick))
nick = msg.nick
table = self._gettablefromnick(nick)
if table == None:
return
if msg.args[0] == self.game[table]["channel"]:
self._leavegame(irc, msg, nick)
self._uno_do_cpu(irc, table) # only works if game type is uno
def doKick(self, irc, msg):
(channel, nicks) = msg.args[:2]
nicks = nicks.split(",")
for nick in nicks:
table = self._gettablefromnick(nick)
if table != None:
self._leavegame(irc, msg, nick)
self._uno_do_cpu(irc, table) # only works if game type is uno
def _sendMsg(self, irc, msg):
if self.channeloptions["use_queue"]:
irc.queueMsg(msg)
else:
irc.sendMsg(msg)
irc.noReply()
def reply(
self,
irc,
text,
action=False,
notice=False,
private=False,
prefixNick=False,
to="",
fast=False,
):
table = self._gettablefromnick(to)
if table == None:
# hopefully it's a valid channel
pass
else:
if self.game[table]["players"][to].get("fake"):
if self.channeloptions["debug"]:
text = "(to %s): %s" % (to, text)
text = ircutils.mircColor(text, fg=14)
to = self.game[table]["channel"]
else:
# No need to show cpu actions anywhere if debug is false.
return
if action == True or fast == False:
irc.reply(
text,
action=action,
notice=notice,
private=private,
prefixNick=prefixNick,
to=to,
)
else:
if (prefixNick) and ("#" not in to):
text = "%s: %s" % (to, text)
m = ircmsgs.privmsg(to, text)
self._sendMsg(irc, m)
Class = UNO
# vim:set shiftwidth=4 softtabstop=4 expandtab textwidth=79: