mirror of
https://github.com/oddluck/limnoria-plugins.git
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206 lines
7.2 KiB
Python
206 lines
7.2 KiB
Python
###
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# Copyright (c) 2012, James Scott
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# Copyright (c) 2020, oddluck <oddluck@riseup.net>
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice,
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# this list of conditions, and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions, and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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# * Neither the name of the author of this software nor the name of
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# contributors to this software may be used to endorse or promote products
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# derived from this software without specific prior written consent.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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###
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from random import choice
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import os
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import json
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from . import test
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# Settings you change
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card_folder = 'cards'
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answer_cards_file_names = ['answer_main', 'custom_answer_cards']
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question_cards_file_name = ['question_main', 'custom_question_cards']
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blank_format = '__________'
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# Settings that are used
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#this is one level hire then it should be
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base_directory = os.path.dirname(os.path.abspath(__file__))
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class Deck(object):
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def __init__(self):
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self.answerDb = self.parse_card_file('answer')
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self.questionDb = self.parse_card_file('question')
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def parse_card_file(self, card_type):
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card_type_map = {'answer': answer_cards_file_names, 'question': question_cards_file_name}
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# Read text file into a list containing only strings of text for the card
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card_text_list = []
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for file_name in card_type_map[card_type]:
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path = os.path.abspath(os.path.join(base_directory, card_folder, file_name))
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if os.path.exists(path):
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with open(path) as file_handle:
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file_data = file_handle.readlines()
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card_text_list.extend(file_data)
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if len(card_text_list) is 0:
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raise IOError
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# Deduplicate the text from the cards
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card_text_list = list(set(card_text_list))
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# Turn the strings of text into a Card object
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card_object_list = []
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for index, card in enumerate(card_text_list):
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# Prepare card text by removing control chars
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card = card.rstrip()
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# Figure out how many answers are required for a question card
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if card_type == 'question':
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answers = self.count_answers(card)
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card_object_list.append(Card(index, card_type, card, answers=answers))
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else:
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card_object_list.append(Card(index, card_type, card))
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return card_object_list
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def count_answers(self, text):
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blanks = text.count(blank_format)
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if blanks is 0:
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return 1
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else:
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return blanks
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def drawCard(self, typeOfCard):
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typeMap = {'answer': self.answerDb, 'question': self.questionDb}
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type = typeMap[typeOfCard]
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card = choice(type)
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type.remove(card)
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return card
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def __repr__(self):
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return json.dumps({'questions': len(self.questionDb), 'answers': len(self.answerDb)})
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class Card(object):
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def __init__(self, id, type, text, **kwargs):
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self.id = id
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self.type = type
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self.text = text
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for key, value in kwargs.items():
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setattr(self, key, value)
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def __str__(self):
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return self.text
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class Game(object):
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def __init__(self, players, round_limit = 5):
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self.round_limit = round_limit
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self.deck = Deck()
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self.players = self.build_player_list(players)
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self.round = None
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self.question = None
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self.score = {}
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def build_player_list(self, players):
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player_list = {}
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for player in players:
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player_list[player] = PlayerHand(self.deck)
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return player_list
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def next_round(self):
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if self.round is None:
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self.round = 0
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if self.round < self.round_limit:
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self.round += 1
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else:
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raise IndexError
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self.question = self.deck.drawCard('question')
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return {'question': self.question, 'hands': self.players}
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def end_round(self, winner_name, cards_played):
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self.score_keeping(winner_name)
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for player in list(cards_played.keys()):
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if isinstance(cards_played[player], Card):
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cards_played[player] = [cards_played[player]]
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for card in cards_played[player]:
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self.players[player].card_list.remove(card)
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self.players[player].deal_hand(self.deck)
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def score_keeping(self, player_name):
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if player_name not in self.players:
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raise NameError
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if player_name in self.score:
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self.score[player_name] += 1
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else:
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self.score[player_name] = 1
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def cardSubmit(self):
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for player in self.players:
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cardInput = None
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cardRange = list(range(5))
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while cardInput not in cardRange:
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try:
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cardInput = int(input('%s Pick a Card: ' % player)) - 1
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except ValueError:
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pass
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class Round(object):
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def __init__(self, deck, players):
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self.question = deck.drawCard('question')
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self.players = players
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class PlayerHand(object):
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def __init__(self, deck):
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self.card_list = []
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self.deal_hand(deck)
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def deal_hand(self, deck):
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while len(self.card_list) < 5:
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card = deck.drawCard('answer')
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self.card_list.append(card)
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def text_list(self):
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card_text = []
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for index, card in enumerate(self.card_list):
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card_text.append ( card.text)
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return card_text
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def showHand(self):
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print('%s' % self.text_list())
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if __name__=="__main__":
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game = Game(['Bear','Swim', 'Jazz'])
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print("\nGame started with the following players: %s \n" % list(game.players.keys()))
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round = game.next_round()
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print("The first question is: %s \n" % game.question.text)
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print("Swim's hand the easy way:")
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game.players['Swim'].showHand()
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print("\nJazz's hand in a weird way")
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round['hands']['Jazz'].showHand()
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print("\nBear's hand the hard way:")
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for index, card in enumerate(game.players['Bear'].card_list):
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print('%s: %s' % (index + 1, card.text))
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print("\nEnd the round by picking a random cards amd winner: %s" % str(test.build_end_round_data(game)))
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