forked from PsychoticNinja/irssi
warning: * may be buggy This commit adds support for sideways splits into Irssi. To that regard, there are a number of new commands available the "R" commands: /window new rsplit - make a new sideways split /window rshow - show an existing window to the right /window rgrow/rshrink/rsize/rbalance - manipulate the size of your sideways split windows the "D" commands: /window dup/ddown/dleft/dright - navigate the windows directionally, as an alternative to /window up/down that you can bind to some key /window move dleft/dright - the same for moving Enjoy!
356 lines
8.9 KiB
C
356 lines
8.9 KiB
C
/*
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window-items.c : irssi
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Copyright (C) 2000 Timo Sirainen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "module.h"
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#include "module-formats.h"
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#include "modules.h"
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#include "signals.h"
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#include "servers.h"
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#include "channels.h"
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#include "settings.h"
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#include "levels.h"
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#include "fe-windows.h"
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#include "window-items.h"
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#include "printtext.h"
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static void window_item_add_signal(WINDOW_REC *window, WI_ITEM_REC *item, int automatic, int send_signal)
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{
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g_return_if_fail(window != NULL);
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g_return_if_fail(item != NULL);
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g_return_if_fail(item->window == NULL);
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item->window = window;
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if (window->items == NULL) {
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window->active = item;
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window->active_server = item->server;
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}
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if (!automatic || settings_get_bool("window_auto_change")) {
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if (automatic)
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signal_emit("window changed automatic", 1, window);
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window_set_active(window);
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}
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window->items = g_slist_append(window->items, item);
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if (send_signal)
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signal_emit("window item new", 2, window, item);
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if (g_slist_length(window->items) == 1 ||
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(!automatic && settings_get_bool("autofocus_new_items"))) {
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window->active = NULL;
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window_item_set_active(window, item);
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}
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}
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void window_item_add(WINDOW_REC *window, WI_ITEM_REC *item, int automatic)
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{
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window_item_add_signal(window, item, automatic, TRUE);
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}
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static void window_item_remove_signal(WI_ITEM_REC *item, int emit_signal)
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{
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WINDOW_REC *window;
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g_return_if_fail(item != NULL);
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window = window_item_window(item);
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if (window == NULL)
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return;
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item->window = NULL;
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window->items = g_slist_remove(window->items, item);
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if (window->active == item) {
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window_item_set_active(window, window->items == NULL ? NULL :
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window->items->data);
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}
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if (emit_signal)
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signal_emit("window item remove", 2, window, item);
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}
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void window_item_remove(WI_ITEM_REC *item)
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{
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window_item_remove_signal(item, TRUE);
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}
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void window_item_destroy(WI_ITEM_REC *item)
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{
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window_item_remove(item);
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item->destroy(item);
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}
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void window_item_change_server(WI_ITEM_REC *item, void *server)
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{
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WINDOW_REC *window;
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g_return_if_fail(item != NULL);
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window = window_item_window(item);
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item->server = server;
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signal_emit("window item server changed", 2, window, item);
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if (window->active == item) window_change_server(window, item->server);
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}
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void window_item_set_active(WINDOW_REC *window, WI_ITEM_REC *item)
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{
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WINDOW_REC *old_window;
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g_return_if_fail(window != NULL);
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if (item != NULL) {
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old_window = window_item_window(item);
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if (old_window != window) {
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/* move item to different window */
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window_item_remove_signal(item, FALSE);
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window_item_add_signal(window, item, FALSE, FALSE);
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signal_emit("window item moved", 3, window, item, old_window);
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}
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}
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if (window->active != item) {
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window->active = item;
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if (item != NULL && window->active_server != item->server)
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window_change_server(window, item->server);
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signal_emit("window item changed", 2, window, item);
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}
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}
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/* Return TRUE if `item' is the active window item in the window.
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`item' can be NULL. */
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int window_item_is_active(WI_ITEM_REC *item)
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{
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WINDOW_REC *window;
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if (item == NULL)
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return FALSE;
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window = window_item_window(item);
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if (window == NULL)
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return FALSE;
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return window->active == item;
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}
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void window_item_prev(WINDOW_REC *window)
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{
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WI_ITEM_REC *last;
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GSList *tmp;
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g_return_if_fail(window != NULL);
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last = NULL;
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for (tmp = window->items; tmp != NULL; tmp = tmp->next) {
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WI_ITEM_REC *rec = tmp->data;
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if (rec != window->active)
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last = rec;
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else {
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/* current channel. did we find anything?
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if not, go to the last channel */
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if (last != NULL) break;
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}
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}
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if (last != NULL)
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window_item_set_active(window, last);
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}
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void window_item_next(WINDOW_REC *window)
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{
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WI_ITEM_REC *next;
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GSList *tmp;
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int gone;
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g_return_if_fail(window != NULL);
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next = NULL; gone = FALSE;
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for (tmp = window->items; tmp != NULL; tmp = tmp->next) {
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WI_ITEM_REC *rec = tmp->data;
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if (rec == window->active)
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gone = TRUE;
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else {
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if (gone) {
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/* found the next channel */
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next = rec;
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break;
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}
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if (next == NULL)
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next = rec; /* fallback to first channel */
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}
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}
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if (next != NULL)
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window_item_set_active(window, next);
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}
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WI_ITEM_REC *window_item_find_window(WINDOW_REC *window,
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void *server, const char *name)
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{
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GSList *tmp;
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for (tmp = window->items; tmp != NULL; tmp = tmp->next) {
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WI_ITEM_REC *rec = tmp->data;
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if ((server == NULL || rec->server == server) &&
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(g_ascii_strcasecmp(name, rec->visible_name) == 0
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|| (rec->name && g_ascii_strcasecmp(name, rec->name) == 0)))
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return rec;
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}
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return NULL;
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}
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/* Find wanted window item by name. `server' can be NULL. */
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WI_ITEM_REC *window_item_find(void *server, const char *name)
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{
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WI_ITEM_REC *item;
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GSList *tmp;
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g_return_val_if_fail(name != NULL, NULL);
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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item = window_item_find_window(rec, server, name);
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if (item != NULL) return item;
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}
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return NULL;
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}
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static int window_bind_has_sticky(WINDOW_REC *window)
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{
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GSList *tmp;
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for (tmp = window->bound_items; tmp != NULL; tmp = tmp->next) {
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WINDOW_BIND_REC *rec = tmp->data;
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if (rec->sticky)
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return TRUE;
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}
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return FALSE;
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}
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void window_item_create(WI_ITEM_REC *item, int automatic)
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{
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WINDOW_REC *window;
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WINDOW_BIND_REC *bind;
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GSList *tmp, *sorted;
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int clear_waiting, reuse_unused_windows;
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g_return_if_fail(item != NULL);
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reuse_unused_windows = settings_get_bool("reuse_unused_windows");
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clear_waiting = TRUE;
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window = NULL;
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sorted = windows_get_sorted();
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for (tmp = sorted; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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/* is item bound to this window? */
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if (item->server != NULL) {
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bind = window_bind_find(rec, item->server->tag,
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item->visible_name);
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if (bind != NULL) {
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if (!bind->sticky)
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window_bind_destroy(rec, bind);
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window = rec;
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clear_waiting = FALSE;
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break;
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}
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}
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/* use this window IF:
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- reuse_unused_windows is ON
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- window has no existing items
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- window has no name
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- window has no sticky binds (/LAYOUT SAVEd)
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- we already haven't found "good enough" window,
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except if
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- this is the active window
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- old window had some temporary bounds and this
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one doesn't
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*/
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if (reuse_unused_windows && rec->items == NULL &&
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rec->name == NULL && !window_bind_has_sticky(rec) &&
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(window == NULL || rec == active_win ||
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window->bound_items != NULL))
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window = rec;
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}
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g_slist_free(sorted);
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if (window == NULL && !settings_get_bool("autocreate_windows")) {
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/* never create new windows automatically */
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window = active_win;
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}
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if (window == NULL) {
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/* create new window to use */
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if (settings_get_bool("autocreate_split_windows")) {
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signal_emit("gui window create override", 1,
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GINT_TO_POINTER(MAIN_WINDOW_TYPE_SPLIT));
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}
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window = window_create(item, automatic);
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} else {
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/* use existing window */
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window_item_add(window, item, automatic);
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}
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if (clear_waiting)
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window_bind_remove_unsticky(window);
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}
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static void signal_window_item_changed(WINDOW_REC *window, WI_ITEM_REC *item)
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{
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g_return_if_fail(window != NULL);
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if (g_slist_length(window->items) > 1) {
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/* default to printing "talking with ...",
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you can override it it you wish */
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printformat(item->server, item->visible_name,
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MSGLEVEL_CLIENTNOTICE,
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TXT_TALKING_WITH, item->visible_name);
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}
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}
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void window_items_init(void)
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{
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settings_add_bool("lookandfeel", "reuse_unused_windows", FALSE);
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settings_add_bool("lookandfeel", "autocreate_windows", TRUE);
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settings_add_bool("lookandfeel", "autocreate_split_windows", FALSE);
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settings_add_bool("lookandfeel", "autofocus_new_items", TRUE);
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signal_add_last("window item changed", (SIGNAL_FUNC) signal_window_item_changed);
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}
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void window_items_deinit(void)
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{
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signal_remove("window item changed", (SIGNAL_FUNC) signal_window_item_changed);
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}
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